![]() ![]() Hongseok KIM: For the past eight years, the 12 VR games and four AR projects we developed were mostly for offline theme parks. ![]() TVR: Give us some information about the company’s success to date - games, funding, releases, key partnerships, etc. We decided at the time, to become the “Supercell of VR”. We collaborated with one of the famous furniture companies in Korea, but IKEA launched a similar service just before our app was to be commercialised, so the project went through some hardships.įrom 2016, we focused on virtual reality (VR) content, especially VR games, and have developed 12 titles so far. We began as an augmented reality (AR) content developer, and initially developed an app for virtually placing furniture in rooms using Qualcomm’s Vuforia in the Unity engine for smartphones. Hongseok KIM: Stoic was founded in March of 2014 in Korea and is now a nine-year-old company. ![]() The Virtual Report: Tell us more about the company - when/where was it founded, what was the goal? Stoic Entertainment CEO HeongSeok Kim speaks to The Virtual Report about the company’s history, plans for the future and the truth about the virtual and immersive markets in 2023 and beyond. ![]()
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